In dit boek worden een serie spannende en leuke projecten voor de Arduino behandeld, zoals een stil alarm, mensensensor, lichtmeter, besturing van een motor, internet en draadloze bediening (via een radioverbinding). In tegenstelling tot veel gratis projecten op internet zijn de projecten in dit boek in de praktijk getest, en werken gegarandeerd!
U kunt dit boek gebruiken als projectenboek, en de 45 projecten nabouwen en in de praktijk inzetten. Door de duidelijke uitleg, schema's en zelfs foto's van de opstelling op is het nabouwen een erg leuke bezigheid. De foto's zijn gemaakt van een werkende opstelling, dus u weet zeker dat ze kloppen.
U kunt de projecten in dit boek ook met elkaar combineren om zo uw eigen projecten te maken. Per project wordt duidelijk uitgelegd waarom het project op die manier is uitgevoerd. Al doende leert u veel over het project en de gebruikte onderdelen, en kunt u het project zelf aanpassen en uitbreiden naar uw eigen wensen.
Daarnaast is het boek ook als naslagwerk inzetbaar. Via de index vindt u gemakkelijk projecten die als voorbeeld voor het gebruik van C++ opdrachten en Arduino-functionaliteit kunnen dienen. Zelfs als u alle projecten gemaakt hebt zal dit boek om die reden nog lang een plekje naast uw PC behouden.
For Raspberry Pi, ESP32 and nRF52 with Python, Arduino and Zephyr
Bluetooth Low Energy (BLE) radio chips are ubiquitous from Raspberry Pi to light bulbs. BLE is an elaborate technology with a comprehensive specification, but the basics are quite accessible.
A progressive and systematic approach will lead you far in mastering this wireless communication technique, which is essential for working in low power scenarios.
In this book, you’ll learn how to:
Discover BLE devices in the neighborhood by listening to their advertisements.
Create your own BLE devices advertising data.
Connect to BLE devices such as heart rate monitors and proximity reporters.
Create secure connections to BLE devices with encryption and authentication.
Understand BLE service and profile specifications and implement them.
Reverse engineer a BLE device with a proprietary implementation and control it with your own software.
Make your BLE devices use as little power as possible.
This book shows you the ropes of BLE programming with Python and the Bleak library on a Raspberry Pi or PC, with C++ and NimBLE-Arduino on Espressif’s ESP32 development boards, and with C on one of the development boards supported by the Zephyr real-time operating system, such as Nordic Semiconductor's nRF52 boards.
Starting with a very little amount of theory, you’ll develop code right from the beginning. After you’ve completed this book, you’ll know enough to create your own BLE applications.
Pfiffige Projekte zum Messen, Steuern und Regeln
Der Raspberry Pi dominiert seit vielen Jahren die Maker-Szene. Frei verfügbare I/O-Pins machten ihn zu einem der beliebtesten Prozessorboards aller Zeiten. Allerdings verfügt der klassische Raspberry Pi über keinerlei Analogeingänge. Eine direkte Messung analoger Werte ist damit nicht möglich. So können weder Photodioden noch NTCs oder Hallsensoren etc. unmittelbar ausgelesen werden. Zudem sind die Pins direkt, d. h. ohne Treiber oder Schutzschaltung, mit den freiliegenden Kontakten verbunden. Dadurch kann der zentrale Controller und damit der gesamte Raspberry Pi schnell zerstört werden.
Mit dem Pico können diese Probleme elegant gelöst werden. Er kann als sogenanntes „Frontend“ problemlos vielfältige Messaufgaben übernehmen. Zudem ist der Pico deutlich preisgünstiger als ein klassischer Raspberry Pi 4. Falls eine Fehlbeschaltung zur Zerstörung des Pico führt, ist dies vor allem für nicht-professionelle Anwender relativ leicht zu verkraften. Der klassische Raspberry Pi und der Pico werden so zum idealen Duo.
Das Buch führt entsprechend in das weite und hochaktuelle Gebiet der modernen Controllertechnik anhand der beiden Boards „Raspberry Pi 4“ und „Raspberry Pi Pico“ ein. Neben einer tiefergehenden Einführung in die Arbeits- und Funktionsweise der Controllerboards selbst wird insbesondere auch auf die Messwerterfassung und -verarbeitung mit digitalen Prozessoren eingegangen. Insbesondere die Kombination beider Systeme bietet vielfältige und hochinteressante Möglichkeiten.
Praktische Projekte aus dem Inhalt:
USB-Verbindung zwischen Raspberry Pi 4 und Pico
I²C-Kommunikation und Pico als I²C-Device
Voltmeter und Computerthermometer
Pico W als Web-Server und WLAN-Scanner
Frequenzmesser und -generatoren
OLED-Displays an Pico und Raspberry Pi 4
Energiesparmonitor
Welche Astronauten sind im Orbit?
Mini-Monitor für den aktuellen Bitcoin-Kurs
Projects Using Arduino IDE and the LVGL Graphics Library
The ESP32 is probably one of the most popular microcontrollers used by many people, including students, hobbyists, and professional engineers. Its low cost, coupled with rich features makes it a popular device to use in many projects. Recently, a board called the ESP32 Cheap Yellow Display (CYD for short) is available from its manufacturers. The board includes a standard ESP32 microcontroller together with a 320x240 pixel TFT display. Additionally, the board provides several connectors for interfaces such as GPIO, serial port (TX/RX), power and Ground. The inclusion of a TFT display is a real advantage as it enables users to design complex graphics-based projects without resorting to an external LCD or graphics displays.
The book describes the basic hardware of the ESP32 CYD board and provides details of its on-board connectors. Many basic, simple, and intermediate-level projects are given in the book based on the ESP32 CYD, using the highly popular Arduino IDE 2.0 integrated development environment. The use of both the basic graphics functions and the use of the popular LVGL graphics library are discussed in the book and projects are given that use both types of approaches.
All the projects given in the book have been tested and are working. The block diagram, circuit diagram, and the complete program listings and program descriptions of all the projects are given with explanations. Readers can use the LVGL graphics library to design highly popular eye-catching full-color graphics projects using widgets such as buttons, labels, calendars, keypads, keyboards, message boxes, spinboxes, sliders, charts, tables, menus, bars, switches, drop-down lists, animations, and many more widgets.
AI Projects for the Raspberry Pi with the AI HAT+
Edge AI is transforming everyday devices by putting intelligence where it matters most: directly inside the hardware. With on-device inference, a camera can recognize a visitor instantly, a phone can translate speech without streaming audio to the cloud, and a wearable can detect anomalies in real time—fast, private, and reliable even when the network disappears.
This book is your practical guide to building exactly those kinds of systems with the Raspberry Pi AI HAT+ and the Hailo-8L accelerator. You’ll start with clear foundations: core AI and machine-learning concepts, how neural networks work, and what truly distinguishes Edge AI from cloud AI—plus an honest look at ethical considerations and future impacts.
Then it’s straight to hands-on physical computing. Step by step, you’ll set up Raspberry Pi OS, power and cooling, and develop in Python using the Thonny IDE. You’ll learn GPIO basics with lights and servos, mount the AI HAT+ hardware, install and verify the Hailo software stack, and connect the right camera—official modules or USB webcams, even multiple cameras.
From your first pipeline to real projects, you’ll run person detection, pose estimation, segmentation, and depth estimation, then level up with YOLO object detection: smart alerts, guest counters, and custom extensions. You’ll even connect vision to motion by combining gesture recognition with servo-driven mechanisms, including a robotic arm.
With troubleshooting tips, hardware essentials, and a practical Python refresher, this book turns Edge AI from buzzword into buildable reality.
Ce livre vous emmène dans une visite éclair du développement d'applications Web full-stack à l'aide de Raspberry Pi. Vous apprendrez à créer une application à partir de zéro.
Vous acquerrez de l'expérience et des connaissances sur les technologies, notamment :
Le système d'exploitation Linux et la ligne de commande.
Le langage de programmation Python.
Les broches d'entrée-sortie à usage général (GPIO) du Raspberry Pi.
Le serveur Web Nginx.
Micro-framework Flask Python pour les applications Web.
JQuery et CSS pour créer des interfaces utilisateur.
Gérer les fuseaux horaires.
Création de graphiques avec Plotly et Google Charts.
Enregistrement des données avec Google Sheet.
Développement d'applets avec IFTTT.
Sécuriser votre application avec SSL.
Recevez des messages texte sur votre téléphone avec Twilio.
Ce livre vous apprend également comment configurer à distance un nœud de capteur Arduino sans fil et en collecter des données. Votre application Web Raspberry Pi sera capable de traiter les données du nœud Arduino de la même manière qu'elle traite les données de son capteur intégré.
Raspberry Pi Full Stack vous enseigne de nombreuses compétences essentielles à la création d'applications Web et Internet des objets.
L'application que vous construirez dans ce projet est une plate-forme sur laquelle vous pourrez vous développer. Ce n'est que le début de ce que vous pouvez faire avec un Raspberry Pi et les composants logiciels et matériels que vous apprendrez.
Ce livre est soutenu par l'auteur à travers un espace de discussion dédié.
Open-Source-Code mit Arduino IDE und PlatformIO
Autonomes Fahren: GPS, Accelerometer, Gyroskop
PS3-Controller
Mikrocontroller wie der Arduino und Einplatinenrechner wie der Raspberry Pi haben sich zu beliebten Komponenten entwickelt. Dritter im Bunde ist der ESP32 der Firma Espressif. Mikrocontroller dieser Baureihe zeichnen sich durch eine Vielzahl implementierter Funktionen aus, die bei einem Arduino konventioneller Prägung mit einem Atmel-AVR-Mikrocontroller erst mit weiterer Hardware möglich sind. Prominentes Beispiel sind hier die WiFi- und Bluetooth-Funktionalitäten. Gegenüber einem Raspberry Pi zeichnen sie sich durch einen deutlich geringeren Preis aus.
Allgemeine Informationen für die Realisierung eines Roboterauto-Projekts mit dem ESP32 sind leicht zu finden. Dabei handelt es sich aber oft nur um Ausführungen zu einem Teilaspekt, ohne inhaltliche oder funktionale Abstimmung. So ist nicht nur die Beschaffung der benötigten Informationen mühselig und zeitaufwändig, sie kann auch außerordentlich fehlerträchtig sein.
Ansatzpunkt dieses Buches ist, diese Lücke zu schließen. Es geht auf verschiedene Möglichkeiten eines Chassis ein, vermittelt nötige Kenntnisse und führt schrittweise von einer einfachen Motorsteuerung zu einem komplexen sensor- und sprachgesteuerten Roboterauto. Hacks rund um GPS und eine PlayStation 3 runden die Sache ab.
Inhalt
Bei der Reihenfolge der Kapitel wurde versucht – beginnend bei der Darstellung von grundlegenden Informationen – über die Lösung einfacher Aufgaben zu etwas anspruchsvolleren Techniken zu führen.
Der Mikrocontroller ESP32
Die Software erstellen
Die Stromversorgung
Rund um die Hardware
Das Chassis
Der Gleichstrommotor
Kabellose Steuerung über WiFi
Mit Sensoren Hindernisse erkennen
Eine eigene Roboterauto-App
Servo und Lichtsensor
GPS
Accelerometer / Gyroskop
PS3-Controller
Roboterauto-App
Hinweis zur Software
Die Dateien haben das Suffix (.cpp). Grund ist die Entwicklung mit PlatformIO. Mit Copy & Paste sollten sie auch in der Arduino-IDE verwendet werden können.
This book covers a series of exciting and fun projects for the Arduino, such as a silent alarm, people sensor, light sensor, motor control, internet and wireless control (using a radio link). Contrary to many free projects on the internet all projects in this book have been extensively tested and are guaranteed to work!
You can use it as a projects book and build more than 45 projects for your own use. The clear explanations, schematics, and pictures of each project make this a fun activity. The pictures are taken of a working project, so you know for sure that they are correct.
You can combine the projects in this book to make your own projects. To facilitate this, clear explanations are provided on how the project works and why it has been designed the way it has That way you will learn a lot about the project and the parts used, knowledge that you can use in your own projects.
Apart from that, the book can be used as a reference guide. Using the index, you can easily locate projects that serve as examples for the C++ commands and Arduino functionality. Even after you’ve built all the projects in this book, it will still be a valuable reference guide to keep next to your PC.
Learn to Build Intelligent Embedded Systems
Build smarter embedded systems with Arduino UNO Q. This book gives you the tools, knowledge, and confidence to turn ideas into intelligent, working solutions using the Arduino UNO Q platform. Discover how to build intelligent embedded systems with the Arduino UNO Q and AI.
Unlock the full potential of the Arduino UNO Q, a next-generation platform that combines the real-time power of the STM32U585 microcontroller with the flexibility of a Qualcomm Dragonwing QRB2210 microprocessor.
Learn how to rapidly prototype real-world applications using the Arduino IDE for low-level embedded control and Python in Arduino App Lab for high-level development.
Build confidence through hands-on projects that guide you step by step from basic board features to complete working systems.
Explore ready-to-use, AI based Arduino App Lab examples and see how they can jump-start your development and reduce time to deployment.
Step into the world of Edge AI with a clear, practical introduction to Edge Impulse Studio—no prior AI experience required.
Follow a complete, real-world workflow to create a Keyword Spotting AI application, covering data collection, model training, optimization, and on-device inference using the Edge Impulse Studio.
Bridge the gap between embedded systems and machine learning and learn how to bring intelligence directly onto your hardware.
Perfect for embedded engineers, educators, students, and makers looking to stay ahead in AI-enabled product development.
Build Smart Applications with Raspberry Pi, Arduino, and ESP32
Discover how easy and exciting mobile app development can be with MIT App Inventor. This hands-on guide takes you from basic concepts to building real-world mobile applications using a simple visual programming approach—no prior coding experience required. You will create IoT and AI-powered apps for Android devices and explore how App Inventor can also be used with iPhones and iPads.
Connect your applications to platforms such as Arduino UNO R4 WiFi, ESP32, Raspberry Pi Pico (2)W and Raspberry Pi 5, enabling you to build smart, connected systems.
Inside the book, you will learn how to:
Build interactive apps using buttons, images, sound, and multimedia
Create text-to-speech and speech-recognition applications
Develop camera-based and location-aware (GPS) apps
Design useful tools such as calculators and educational apps
Work with smartphone sensors like accelerometers and light sensors
Build AI-powered applications, including voice assistants and image-generation features
Send and receive messages, and create communication-based apps
Connect mobile apps to hardware using Wi-Fi and Bluetooth
Control real devices such as LEDs, motors, and sensors
Designed for beginners, students, and hobbyists, this book focuses on learning by doing. By the end, you will have the skills and confidence to create your own innovative applications that interact with both the digital and physical worlds.
Start building and turning your ideas into reality.
59 Experiments with Arduino IDE and Python
The main aim of this book is to teach the Arduino IDE and MicroPython programming languages in ESP32 based projects, using the highly popular ESP32 DevKitC development board. Many simple, basic, and intermediate level projects are provided in the book using the Arduino IDE with ESP32 DevKitC. All projects have been tested and work. Block diagrams, circuit diagrams, and complete program listings of all projects are given with explanations. In addition, several projects are provided for programming the ESP32 DevKitC using MicroPython. The projects provided in this book are designed to teach the following features of the ESP32 processor:
GPIOs
Touch sensors
External interrupts
Timer interrupts
I²C and I²S
SPI
PWM
ADC
DAC
UART
Hall sensor
Temperature sensor
Infrared controller
Reading and writing to SD card
Reading and writing to flash memory
RTC timer
Chip ID
Security and encryption
Wi-Fi and network programming
Bluetooth BLE programming
Communication mobile devices
Low power design
ESP-IDF programming
The projects have been organized with increasing levels of difficulty. Readers are encouraged to tackle the projects in the order given. A specially prepared hardware kit (SKU 18305) is available from Elektor. With the help of this hardware, it should be easy and fun to build the projects in this book.
This is the second edition of a book aimed at engineers, scientists, and hobbyists who want to interface PCs with hardware projects using graphical user interfaces. Desktop and web-based applications are covered.
The programming language used is Python 3, which is one of the most popular languages around: speed of programming being a key feature. The book has been revised and updated with an emphasis on getting the user to produce practical designs with ease – a text editor is all that is required to produce Python programs.
Hardware interfacing is achieved using an Arduino Uno as a remote slave. A full description and source code of the communication interface is given in the book. The slave provides digital and analog input and outputs. Multiple Unos can be included in one project with all control code written in Python and running on a PC One project involves a PIC microcontroller with the code provided that can be loaded into the PIC using the Uno.
The web applications and server are all implemented in Python, allowing you to access your electronic hardware over the Internet. The Raspberry Pi computer can be used as your web server. An introductory chapter is provided to get you started with using Linux.
The book is written for use with Debian or variations including Mint or Ubuntu. All of the programs in the book are freely available, ready to use and experiment with by way of a download from Elektor.